You could assign Duplicants to other jobs to gain more experience in those parts but IMO there isn't really a need to do that. The only thing that might help to train is Learning. Skills already give you a boost to the Attributes of a Duplicant and they will earn attributes with whatever they do and through higher learning even faster. Normally a Battery will tell them to stop using the generator.
Hooking a manual Generator to a light bulb works in theory but in practice you will basically take one Duplicant out of the game because there is no "break condition" for them to stop doing that. Many hypoxaemic patients in low-resource settings (LRS) still do not receive oxygen, thus improving access to oxygen therapy should be a priority. training, selection and procurement of high-quality devices. Those "break conditions" are mostly Schedules, disabling the machinery or even red alert. Hypoxaemia is easily treated with oxygen, which is included in the WHO Model list of. Which means that a Duplicant will do a Task they are allowed to do through the Permission and Priority Settings and will do it as long as they can do it. The more tasks they do the better they get at doing them! Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.What a Duplicant does is a Task which are dependent on their Job and their Priorities. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Oxygen Not Included - tips for getting started. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. In Space Haven characters aren’t mere robots. The game takes inspiration from RimWorld and Dwarf Fortress regarding the simulation of crew members. Some will vent themselves out of the air lock, while others might start a fight.